
Removed “daunting” threat level category - the rest have been changed slightly. Graphical updates to several projectiles. Magic-oriented heroes now act as ranged units. It has very little influence on combat speed with all the optimizations I’ve done Unit colouring was removed from the options menu - can still be changed by editing the opt.txt file - though I don’t know why it was ever made an option. AI will now prefer to pick proximate goals. AI now spends less time on picking up units from their castle. Tiny maps with all the rare mines in the starting area now have slightly larger starting areas. Magic Arrow and Iceball now additionally deal 20% damage to enemies close to the main target. The Druid and Warden heroes now start with Rangers instead of Dwarves. Like the other town themes, produced by the magnificent Tundralaks. The Arcane faction now has its town theme track. Fortress’ new mechanic has not been implemented yet. Six faction-specific mechanics with buildings. Pick starting skill when you start the game. This gives faction-specific challenges with certain resources. More units cost secondary resources, and those resources make sense. you can either choose Cavalry or Priests as the Order faction Each faction has a pair of mutually exclusive creatures - i.e.
Each faction has unique unit progressions (strengths and growth numbers).Letting flying and jumping units scale walls before they’re breached.Opening the gates when defending a siege.Toggleable strategies dealing with sieges.The game is still under development of course, but really, it is pretty close to its v1 release.Īnd then see below for the full patch notes. There's still hours of fun to be had in the demo. The "demo" version has all the same content as the premium version, apart from only allowing you to start as 3 of the 7 factions, and disabling the town conversion feature. Still, I don't want the game to be locked behind a paywall, and the premium version is only an option, not a requirement to enjoy the game. And I guess I've put enough hundred of hours into the product for it to be valuable at this point. I'm holding a poll over at twitter, where almost nobody voted for me to continue giving the game out for free. Changes to unit tiers and resource costs, forcing strategic decisions.The Identity Update brings with it sweeping changes to gameplay and to the 7 playable factions (3 of which are in the free demo version).
Welcome to Hero's Hour as it was always meant to be - a game with a unique identity and not just a clone of Heroes of Might and Magic.